Offosm : OSM that you can access while you’re offline
Posted by rphyrin on 2 February 2026 in English. Last updated on 6 February 2026.Starting in 2026, I slightly adjusted my daily routine, particularly around my weeklyOSM-related activity. Instead of passively consuming updates, I began actively scanning for news by lurking in several regional OSM online groups. Occasionally, genuinely newsworthy discussions emerge there.
One such case appeared today in the OpenStreetMap Braga (Portugal) Telegram group.
In the aftermath of Storm Kristin, which recently hit Portugal, multiple OSM-driven humanitarian initiatives surfaced. These efforts focused on mapping damage, identifying locations that require assistance, and highlighting places offering help.
At some point, the discussion shifted toward the need for a truly offline mapping application. Connectivity issues in affected areas appeared to render many OSM-based emergency platforms ineffective, simply because they still depend on an active internet connection.
This resonated with my own experience. I have built several “half-offline” OSM-based applications before. They are only partially offline because they store coordinate data locally in the user’s browser, while the application code itself and the OSM map tiles still require network access.
That led to a straightforward question: if we want a truly offline application, shouldn’t the map tiles themselves also be stored locally in the browser? Storing coordinate data is already trivial, but what about images? BLOBs? Is this feasible at scale?
While I was still thinking through these constraints, someone in the same Telegram group announced that an offline emergency platform had already been built. Naturally, I was curious and tested it by toggling my network connection on and off.
The result was clear: the application remained accessible offline.




