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176729587 8 days ago

Is there a good place (or search terms?) to look up things like this? I am a total maritime noob.

123669906 8 days ago

Hmmm. For purposes of lighthouse map I will treat Ro (rotate) the same as F (flash). To a stationary observer they're kinda the same.

I had a lot of fun working on the map. It's very silly and mesmerizing.

176729587 10 days ago

I am starting to think there's a really helpful reference you'll be able to send me :-D

What is "Fl IMH"?

61697184 10 days ago

Long shot here as it's an old one. Does "c" on this light mean "constant"? If so, I will change it to F for "Fixed" in our current schema.

node/5835113746/history#map=19/47.755865/-122.259725

123669906 10 days ago

What did you mean by "Ro" for the light character? I don't see documentation for that value and would love to get it cleaned up or supported for lighthouse map.

https://watmildon.github.io/lighthouse-map-libre/

113265097 12 days ago

They look nice on my silly render: https://watmildon.github.io/lighthouse-map-libre

Thanks for adding them!

147722008 12 days ago

Really nice work!

113265097 14 days ago

This appears to have a typo in seamark:light:character where you have swapped in a capital letter I for the lower case L in "Fl" for "flash". I have changed them all to the F L value but let me know if you meant something else!

177831464 14 days ago

Hello I would love to chat with out about some style adjustments that will make your map data more useful and resilient.

I left a comment here: changeset/176686512

I am worried that someone will simply have to remove your hard work at some point and start over. Which I think we both agree is not ideal! :-D

107976379 17 days ago

And because of diligent mappers we know of at least 2 schools that do have horse-man hybrids for a mascot!

https://overpass-turbo.eu/?w=%22mascot%22%3D%22Centaurs%22+global&R

176686512 18 days ago

Hello Deven!

Thanks for contributing. As a point of practice, it's greatly preferable to create smaller individual features with their own tags. This area being a collection of a few enormous multi-polygons makes ongoing maintenance a huge bother.

I know iD makes is easy to generate these monsters but they really are a huge source of pain down the line. Much better to keep is simple. Break features up. Don't include everything together in out object just because it will have the same tag (the wetland here could be lots of small pieces for example). If you have to have an outer and with an inner cut out of it it's best for the outers and inners to be complete rings in their own right etc.

Anyhow, the geometry and work looks really good! my only feedback is about the representation.

Happy mapping!

Matt

116232883 22 days ago

It's always fun to find these. Easy to clean up. Thanks for reminding me of it again. I always get a chuckle out of it.

Happy mapping!

174859651 24 days ago

Hello! Small error I think... The U-2 here should use Q189064 for the spy plane not the submarine.

Thanks for getting things added! Happy mapping.

120071500 24 days ago

I am updating population tags and I stumbled into this edit setting the population to 1. Which is very amusing.

165257651 24 days ago

You have a series of edits to this node that keep pushing the tagged population date further and further back. Any idea what you actually meant to do?

The population tag should reflect a reasonable current population.

177124271 24 days ago

Hello! I would be great to add some more detail in your changeset messages than "updates".

More info here: osm.wiki/Good_changeset_comments

177143554 24 days ago

Oh that's funny. I was just starting to look at population tag stuff and how to get things tidied up.

120855765 25 days ago

The population here is marked as "2" I presume this is an accidental truncation of "2,960" which is from the 2020 census (or similar).

Easy to fix up but I figured I would mention it. :-D

172625372 25 days ago

I love a giant circle so there are a bit of a pet feature of mine. Plus all the pac-man ones!

172625372 26 days ago

Hello! Thanks for all the additions.

I can probably save you some time. The farmland for these pivot irritation fields can be drawn as full circles and don't need the cutout for the track road. Honestly, The path into the center seems to move around on various imagery... I'm not saying don't add it but it's not a super stable feature.

At any rate, feel free to add irrication=pivot if you want to add a bit of tagging depth to these.

Happy mapping!